tag:robotlegs.tenderapp.com,2009-10-18:/discussions/robotlegs-2/9076-sars-multiple-away3d-viewsRobotlegs: Discussion 2014-01-22T15:31:03Ztag:robotlegs.tenderapp.com,2009-10-18:Comment/309425882014-01-06T11:55:58Z2014-01-06T11:55:58ZSARS multiple Away3D views<div><p>Hello,<br>
I'm going to create app with separate cameras. I mean I have screen
divided on two (or more) and each section will contain different
camera looking at the same object on the same 3d scene, but from
different perspectives.</p>
<p>Is this possible (and how) do it with SARS extension?</p>
<p>thanks in advance</p></div>Jensontag:robotlegs.tenderapp.com,2009-10-18:Comment/309425882014-01-09T09:41:28Z2014-01-09T09:41:28ZSARS multiple Away3D views<div><p>Hi Jenson,</p>
<p>Sorry for the late response, but I hoped, someone with more
experience than I in Away3D and SARS would answer your question. I
don't know if I can help you, but I'll try :)<br>
I suppose you know how to create multiple cameras with Away3D,
right?<br>
What have you tried so far? Would it be possible to attach a simple
example and explain what exactly should happen with your 2 View3D?
Do you want 2 separate contexts for them or do you want to mediate
the views?<br>
Have you looked at the SARS example?<br>
<a href=
"https://github.com/Vj3k0/robotlegs-bender-example-SARS-integration">
https://github.com/Vj3k0/robotlegs-bender-example-SARS-integration</a><br>
I suppose you can do something similar to the Button3D from the
example.<br>
So you know, you can inject into your views whatever you need by
using the viewProcessorMap.<br>
Let me know more about your use case or let me see some code.</p>
<p>Ondina</p></div>Ondina D.F.