tag:robotlegs.tenderapp.com,2009-10-18:/discussions/suggestions/3241-robotlegs-with-unreal-engine-4Robotlegs: Discussion 2015-06-24T13:34:35Ztag:robotlegs.tenderapp.com,2009-10-18:Comment/363992922015-03-28T09:02:01Z2015-03-28T09:02:01Zrobotlegs with unreal engine 4<div><p>Hello Sergey,</p>
<p>There is no C++ port of robotlegs, as far as I know.</p>
<p>There is however a Haxe port of robotlegs. Haxe is
cross-platform and supports C++ too. I don't know if it is of any
use to you, but here is the link:</p>
<p><a href="https://github.com/massiveinteractive">https://github.com/massiveinteractive</a></p>
<p><a href="https://github.com/massiveinteractive/mmvc">https://github.com/massiveinteractive/mmvc</a>
- A Haxe port of the ActionScript 3 RobotLegs MVC framework with
signals and Haxe refinements. Supports AVM1, AVM2, JavaScript, Neko
and C++</p>
<p>Other ports, just for your information:</p>
<p><a href="http://strangeioc.github.io/strangeioc/">http://strangeioc.github.io/strangeioc/</a>
- a super-lightweight and highly extensible Inversion-of-Control
framework, written specifically for C# and Unity</p>
<p><a href="https://github.com/Undistraction/iRobotlegs">https://github.com/Undistraction/iRobotlegs</a>
- an Objective-C/Cocoa Touch port</p>
<p>If you find a C++ framework similar to robotlegs, please let us
know. It might be of interest to others too.</p>
<p>Ondina</p></div>Ondina D.F.