Detain Commands

Yiotix's Avatar

Yiotix

23 Jan, 2014 02:04 AM

I am transitioning over to Robotlegs2 and just curious.. (I like RL2 btw.. nice work!)
Do I have to context.detain/release commands that are waiting for an async process?
Do I really have to inject the context for every command?

Thanks!

  1. Support Staff 1 Posted by Ondina D.F. on 23 Jan, 2014 02:06 PM

    Ondina D.F.'s Avatar

    Hi Yiotis,

    Your post landed into the spam folder of the forum, for unknown reasons.

    As far as I know only the DirectCommandMapExtension has detain and release.
    [https://github.com/robotlegs/robotlegs-framework/tree/master/src/ro...]

    For the common commands you could create an extension (implementing IExtension) that you install when you create a context. Look at other robotlegs extensions to get an idea about how to create one.
    In this extension you could do something like this:

    public function extend(context:IContext):void
    {
        _context = context;
        _injector = context.injector;
        _eventDispatcher = _injector.getInstance(IEventDispatcher);
    
        _eventDispatcher.addEventListener(PinEvent.DETAIN, detain);
        _eventDispatcher.addEventListener(PinEvent.RELEASE, release);
    }
    private function detain(event:PinEvent):void
    {
        _context.detain(event.instance);
    }
    private function release (event:PinEvent):void
    {
        _context.release (event.instance);
    }
    

    PinEvent is provided by the framework, but you can use your own custom event instead.
    In your command you can dispatch a PinEvent.DETAIN or PinEvent.RELEASE on the shared event dispatcher, or you put this functionality into a base class that the command would extend and you call its methods, which you can name detain and release, if you want to.

    Hope that helps.
    Ondina

  2. 2 Posted by Yiotis Katsamba... on 23 Jan, 2014 09:55 PM

    Yiotis Katsambas's Avatar

    Thanks Ondina,

    I will look into it!

  3. Support Staff 3 Posted by Ondina D.F. on 24 Jan, 2014 12:35 PM

    Ondina D.F.'s Avatar

    No problem:)

  4. Ondina D.F. closed this discussion on 24 Jan, 2014 12:35 PM.

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