tag:robotlegs.tenderapp.com,2009-10-18:/discussions/robotlegs-2/10540-relaxedeventmapextension-and-signalcommandmapextensionRobotlegs: Discussion 2018-10-18T16:35:55Ztag:robotlegs.tenderapp.com,2009-10-18:Comment/323619892014-04-02T11:23:24Z2014-04-02T11:23:24ZRelaxedEventMapExtension and SignalCommandMapExtension<div><p>Hi Dan,</p>
<blockquote>
<p>Does anyone use these two extensions together?</p>
</blockquote>
<p>I'm not using any of them in my projects.</p>
<blockquote>
<p>Is there a relationship at all or are signals just a
substitute?</p>
</blockquote>
<p>Robert Penner says:<br>
"Signals are light-weight, strongly-typed AS3 messaging tools. Wire
your application with better APIs and less boilerplate than AS3
Events."<br>
<a href=
"https://github.com/robertpenner/as3-signals">https://github.com/robertpenner/as3-signals</a></p>
<p>So, signals are meant to replace events:)<br>
I like signals, but I try to avoid using signals and events in the
same project. Though, many people do just that, and that's ok.</p>
<p>See creynders' demo:</p>
<p><a href=
"https://github.com/creynders/RelaxedSignalsDemo">https://github.com/creynders/RelaxedSignalsDemo</a></p>
<p>I haven't tried it out yet, but it seems that it combines the
SignalCommandMap and the RelaxedSignals. I guess it uses his
as3-signals fork: <a href=
"https://github.com/creynders/as3-signals/tree/master/src/org/osflash/signals/relaxed">
https://github.com/creynders/as3-signals/tree/master/src/org/osflas...</a></p>
<p>creynders could tell you more about his demo, and whether it
could work with rl2 or not.</p>
<p>Ondina</p></div>Ondina D.F.tag:robotlegs.tenderapp.com,2009-10-18:Comment/323619892014-04-02T16:47:46Z2014-04-02T16:47:46ZRelaxedEventMapExtension and SignalCommandMapExtension<div><p>Yes I like the 'less boilerplate' aspect of signals... thanks
for the pointer. I'll drop him a line.</p></div>dan