SignalStateMachine for RL 2?

greenLED's Avatar


17 May, 2014 02:53 AM

Hi. I have been studying finite state machines for the last few weeks to develop part of the network layer of a multi player game. I am looking at Neil Manuell's AS3StateMachine and David Witthingham's SignalStateMachine implementation for Robotlegs 2, and they are what I need.

There is no .swc with that library, just the sources. I am trying to build it by myself, but there is an error in SignalXMLStateDecoder at lines 283 and 299. The thing is that SignalStateMachine uses named mappings, but the latest version of SignalCommandMap doesn't. This is where the error comes from.

What could I do then? Should I try to change the SignalStateMachine implementation (looks complex)? Is there any other way to use this extension? Do you know another way to use FSMs with Robotlegs 2? Thanks in advance

  1. Support Staff 1 Posted by Ondina D.F. on 27 May, 2014 09:08 AM

    Ondina D.F.'s Avatar


    The best thing to do would be to try to contact Neil and/or David on github.

  2. Ondina D.F. closed this discussion on 02 Jul, 2014 07:18 AM.

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