Is there a best practice for skinning views in RL2?
Just wondering if there's a feature in RL2 where you supply a skin to a view or if this is something you do outside of the framework.. So far the solution I've seen mentioned is to create a factory for view instantiation where the skin is applied. Would be interested to see how others have approached this.
cheers!
Mike
Comments are currently closed for this discussion. You can start a new one.
Keyboard shortcuts
Generic
? | Show this help |
---|---|
ESC | Blurs the current field |
Comment Form
r | Focus the comment reply box |
---|---|
^ + ↩ | Submit the comment |
You can use Command ⌘
instead of Control ^
on Mac
Support Staff 1 Posted by Ondina D.F. on 22 Jun, 2013 07:33 AM
Hey Mike,
see if the ViewProcessorMap is of any use to you:
https://github.com/robotlegs/robotlegs-framework/tree/master/src/ro...
Ondina
Support Staff 2 Posted by Ondina D.F. on 02 Jul, 2013 07:35 AM
Closing this for now. You can re-open it, if need be.
Ondina D.F. closed this discussion on 02 Jul, 2013 07:35 AM.