Mediating TextFields ?
Hi guys!
Here is the problem of the day:
I had the brilliant(?) idea of mediating all the TextFields of an
application to initiate only once the correct .text property using
a culture VO that I populate from a JSON.
Anyhow, I just noticed that I can mediate Sprite's, and even
InteractiveObject's but no TextField's.
Even when Mediating the InteractiveObject's I don't get the
TextField's.
Independently speaking, without regarding if the approach of creating a mediator per TextField id the optimal solution. Can somebody please explain me WHY is it so that the TextField's can NOT be Mediated? or maybe tell me what am I missing in order to actually mediate them.
Thanks guys!
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Support Staff 1 Posted by Shaun Smith on 07 Jan, 2013 06:58 PM
Hi Gustavo,
Are you using Robotlegs 2? If so, native flash objects are filtered out for performance reasons:
https://github.com/robotlegs/robotlegs-framework/blob/master/src/ro...
If you're using RL1 you should almost certainly be able to mediate text fields.
2 Posted by Gustavo on 08 Jan, 2013 07:17 AM
Hi Shaun,
Thank you for the quick response.
I'm using RL2.... I see now the filter in the link you sent me...
hmmm.. I'm still wondering if this idea (Mediate TextFields to populate the .text property from external config files) would be a good approach.
What do you think?
Support Staff 3 Posted by Shaun Smith on 08 Jan, 2013 08:10 AM
Hey Gustavo,
Populating text from external files is good, but doing it by mediating such low level types sounds very fragile to me.
If you want to, you can create a copy of the StageObserver without the filter, and install it instead of the default StageObserver by creating your own bundle:
https://github.com/robotlegs/robotlegs-framework/blob/master/src/ro...
I do wonder if forcing that filter on everyone is a good idea - it might be helpful to make the filter configurable.
4 Posted by Gustavo on 08 Jan, 2013 06:17 PM
I would vote for a configurable filter.
This would/could also be useful in extensive projects with large teams and libraries, where the head dev's could predefine or limit (again thinking about performance) the mediation of specific types and/or packages.
Ondina D.F. closed this discussion on 07 Feb, 2013 04:22 PM.