Removing unneeded Actors and stuff
Hello!
Today while exercising Robotlegs I spent some time going through
best practices docs searching for some tips on releasing unneeded
Actors and mapped Events however i did not succeed.
My fault that I did not throw my eager eyes into Robotlegs ASDocs
first ;]
Anyways, if anybody is looking for the same thing, there it is:
//unmap an Event
commandMap.unmapEvent(eventType:String, commandClass:Class, eventClass:Class = null):void
//unmap an Actor
injector.unmap(Class:Class, named:String="");
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Support Staff 1 Posted by Shaun Smith on 07 Dec, 2009 02:44 PM
Thanks for adding this to the knowledgebase!
Shaun Smith closed this discussion on 07 Dec, 2009 02:44 PM.